Though Rust is getting on in years – it first launched in Early Access for PC via Steam in December 2013 – the demand for the game is still pretty huge: in January, the game managed to smash Twitch and Steam peak users records thanks to a renewed popularity from the likes of Shroud, XQc, and Myth playing the game on the Offline TV server. The game, if you’re unfamiliar, is a pretty hardcore survival experience: players eager to survive will need to conquer thirst and hunger, battle the elements, create clothing and stay safe against hostile forces including other players, scientists, bears, wolves or even succumb to fire, drowning or radiation poisoning. Yeah, it’s intense. “Since Rust‘s initial launch into Steam Early Access in 2013, millions of players have populated its world and taken part in the ultimate social experiment, making it one of the most played games on Steam,” says a press release from the developer. “The title has evolved from its earliest days as a primal-survival game to one that stands out among its competitors – featuring shockingly detailed worlds to explore and build in, filled with a variety of gameplay styles, weapons, crafts and above all else: combat.” Development and publishing of Rust for the PlayStation and Xbox consoles is being developed by UK-based Double Eleven, who will be operating independently from the original PC version’s developer and publisher, Facepunch. As such, both games will be updated and treated as separate projects.